At first, I used a 320x200 resolution.. However, I felt the rooms lacked space for more complex ideas, so I switched to 640x480. Now instead of using too much scrolling rooms or multiple rooms to perform a simple task, a player can enjoy full backgrounds with many tiny details and sprites. I did my best not to leave a non-clickable pixel in the game, so wherever the player tries to look or interact with something, different information is involved.
The game begins with Anas being stuck on a small asteroid that he wanted to investigate earlier after suspicious data readings. Soon he'll find out that the asteroids are used for scientific researches when something went wrong. Now I don't want to burn the main ideas but I'm still open for comments and more ideas.
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